local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133103406
L1_1 = {}
L2_1 = {}
L2_1.config_id = 406001
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = 278.025
L3_1.y = 188.037
L3_1.z = 1383.404
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 208.583
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 24
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L2_1.pose_id = 9003
L2_1.area_id = 6
L3_1 = {}
L3_1.config_id = 406002
L3_1.monster_id = 21010101
L4_1 = {}
L4_1.x = 279.452
L4_1.y = 188.037
L4_1.z = 1382.742
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 206.215
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.pose_id = 9003
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 406005
L4_1.monster_id = 28030101
L5_1 = {}
L5_1.x = 273.448
L5_1.y = 185.419
L5_1.z = 1355.966
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.drop_tag = "\233\184\159\231\177\187"
L4_1.pose_id = 2
L4_1.area_id = 6
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 406003
L3_1.monster_id = 28040103
L4_1 = {}
L4_1.x = 272.995
L4_1.y = 184.356
L4_1.z = 1375.816
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.drop_tag = "\230\176\180\230\151\143"
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 406004
L4_1.monster_id = 28040103
L5_1 = {}
L5_1.x = 268.815
L5_1.y = 184.356
L5_1.z = 1374.075
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.drop_tag = "\230\176\180\230\151\143"
L4_1.area_id = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.monsters = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 406001
L5_1 = 406002
L6_1 = 406005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
